----------------------------------Spell Variables--------------------------------------
SPELL.m_iSpellID = 10914 -- Whatever value you want as long as it doesn't override any other spells' IDs.
SPELL.m_iRange = 1024
SPELL.m_sName = "Tenacity"
SPELL.m_sToolTip = "You regenerate 2 health every second."
SPELL.m_sIcon = "devin/blackbetty/spells/druid/icons_6941_btn.png"
SPELL.m_iCoolDown = 0
SPELL.m_iManaCost = 0
SPELL.m_bRequiresTarget = true
SPELL.m_iSpellType = SPELLTYPE_BRAWLER
SPELL.m_bRecastWhileCasting = false

---------------------------------------------------------------------------------------

local range = 100
local weapondamage = 20
local b = nil

function SPELL:Cast( pl, target )
	
end

function SPELL:Effect( pl )
	print("Tenacity")
	b = AddEffect(pl, 4, "WarriorRegen", {pl, DMG_GENERIC}, -2, 9999999999999, 1)
end

function SPELL:RemoveEffect( pl )
	b:Remove()
end
